Tuesday, 18 August 2015

Week 1 Independent Study

Instead of following the outlined question, I find it better to 'list 5 points that I have learn't about UE design better than I have when I used the software previously'.

  1. Using the UE curated online tutorials have drastically helped my 'two left hand' syndrome when it comes to gaming engines. They are logically structured and cover a range of topics that are applicable to beginner level design (including advice on smart iterative level design). This has helped me a lot over using the software last semester, however I don't find the program as intuitive to use as cry-engine.
  2. Setting you camera view port on top of a light is a great way to maintain a lit space within a level while moving and building.
  3. When applying textures I find it very strange that you can't adjust the scale, orientation and other factors of a texture in a simple manner. This (as far as I know) must be done in blue prints, which is pretty un-intuitive when compared to cry engine's ability to visually manipulate textures by right clicking on a selected object.

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