- Using the UE curated online tutorials have drastically helped my 'two left hand' syndrome when it comes to gaming engines. They are logically structured and cover a range of topics that are applicable to beginner level design (including advice on smart iterative level design). This has helped me a lot over using the software last semester, however I don't find the program as intuitive to use as cry-engine.
- Setting you camera view port on top of a light is a great way to maintain a lit space within a level while moving and building.
- When applying textures I find it very strange that you can't adjust the scale, orientation and other factors of a texture in a simple manner. This (as far as I know) must be done in blue prints, which is pretty un-intuitive when compared to cry engine's ability to visually manipulate textures by right clicking on a selected object.
Tuesday, 18 August 2015
Week 1 Independent Study
Instead of following the outlined question, I find it better to 'list 5 points that I have learn't about UE design better than I have when I used the software previously'.
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